•Each player has one colour, a headquarters and a backup base.
•Each player will have 150 squads, 100 at HQ, 50 at the backup base. Use them wisely.
Orders:
•Every 72 hours (3 days), you will have the ability to post orders. You can do as much as you like in these orders.
•They are broken up into Deployment, Attacking and Merging.
•Every order you will get an amount of squads. These are calculated by the amount of areas you occupy divided by three rounded down (so if you have 40 areas, you get 13 squads), plus any continental bonuses (so if you own all of the USA, you get 10 bonus squads). Squads do not stack up, so deploy them once you get them. You can only deploy them into areas you are already in.
•You can then attack other areas that other people are currently occupying. You need to state what area’s army is attacking what, and they must be either touching borders or be connected by the green line. (For example, N17 Tasmania can attack N18 New Zealand). If you attack an area with no army, you automatically gain that area. If there’s someone there, the winner is determined by dice roll (1d(attacksquads) VS 1d(defendingsquads), loser has one squad removed). When you try to attack, you need to state the amount you’re prepared to lose, otherwise I’ll keep rolling until you lose all your squads! If you win, half of your squads are moved to the new area unless you say another number.
•Finally there is Merging. You can merge areas to make bigger areas, with bigger borders to attack others from and the easier ability to stockpile squads. However, the merged area counts as ONE AREA when you are receiving squads unless you own the entire continent, so there are downsides. Also, you can only merge areas that are touching each other, and they must be in the same continent (IE, you can’t merge the USA with Canada). When you post and ask to merge, please make up a new name to call the land!
•You can also trade areas and squads with other players, but they both must agree to the deal. Choose wisely. And if you guys think of something you want to do, say here and you can probably do it.
•At the end of each 3-day period, if you havn't posted any orders, too late, I'll be posting the results of any battles.
For Example:
How to win/lose:
•You are eliminated from the game when both your backup base and your headquarters are defeated. If your headquarters is destroyed but not the backup, the backup is now magically turned into your new HQ. Be more careful next time.
•When a players HQ is defeated, any area they still have is turned neutral with no squads. Cunning players will claim the land as fast as possible.
•You win when you’re either the last person standing, or have struck a diplomatic alliance of undisputable pwnage with all players.
The Map:
http://i497.photobucket.com/albums/rr335/Chibskininja/WorldDominationMap.png
http://i497.photobucket.com/albums/rr335/Chibskininja/WorldDominationList.png
(Split in two for convenience, map and list)
Region Bonuses:
A (USA) - 10
B (Canada) - 10
C (Central America) - 10
D (South America) - 10
E (Pacific Polynesia) - 5
F (Europe) - 14
G (North Africa) - 12
H (Sub-Saharan Africa) - 15
I (Middle-East) - 5
J (Central Asia) - 10
K (Russia) - 20
L (Far East) - 12
M (China) - 8
N (Oceania) - 10
O (Antarctic/Greenland) - 10
SIGNUP SHEET
Country Name:
Country Colour:
Headquarters:
Backup HQ:
Feel free to append anything else, like flags, signature weapons, whatever.
It'll be a lot more.. amusing, if not fun.. if you do some kind of vague RP in your orders, too. For the japes.
We'll start once there are at least 6 players. More if there's a lot of interest.
•Each player will have 150 squads, 100 at HQ, 50 at the backup base. Use them wisely.
Orders:
•Every 72 hours (3 days), you will have the ability to post orders. You can do as much as you like in these orders.
•They are broken up into Deployment, Attacking and Merging.
•Every order you will get an amount of squads. These are calculated by the amount of areas you occupy divided by three rounded down (so if you have 40 areas, you get 13 squads), plus any continental bonuses (so if you own all of the USA, you get 10 bonus squads). Squads do not stack up, so deploy them once you get them. You can only deploy them into areas you are already in.
•You can then attack other areas that other people are currently occupying. You need to state what area’s army is attacking what, and they must be either touching borders or be connected by the green line. (For example, N17 Tasmania can attack N18 New Zealand). If you attack an area with no army, you automatically gain that area. If there’s someone there, the winner is determined by dice roll (1d(attacksquads) VS 1d(defendingsquads), loser has one squad removed). When you try to attack, you need to state the amount you’re prepared to lose, otherwise I’ll keep rolling until you lose all your squads! If you win, half of your squads are moved to the new area unless you say another number.
•Finally there is Merging. You can merge areas to make bigger areas, with bigger borders to attack others from and the easier ability to stockpile squads. However, the merged area counts as ONE AREA when you are receiving squads unless you own the entire continent, so there are downsides. Also, you can only merge areas that are touching each other, and they must be in the same continent (IE, you can’t merge the USA with Canada). When you post and ask to merge, please make up a new name to call the land!
•You can also trade areas and squads with other players, but they both must agree to the deal. Choose wisely. And if you guys think of something you want to do, say here and you can probably do it.
•At the end of each 3-day period, if you havn't posted any orders, too late, I'll be posting the results of any battles.
For Example:
Damnit, person x, I’LL GET YOU BACK FOR THAT!
Place 15 squads on South Australia (N13), and the rest on Japan (L4).
South Australia attacks VICTORIA! (N16). Stop if the squad level goes below 5.
I would like to merge Japan and North Japan (L5) and call it NEOTOKYO! YEAHHH (ok, that’s it.)
How to win/lose:
•You are eliminated from the game when both your backup base and your headquarters are defeated. If your headquarters is destroyed but not the backup, the backup is now magically turned into your new HQ. Be more careful next time.
•When a players HQ is defeated, any area they still have is turned neutral with no squads. Cunning players will claim the land as fast as possible.
•You win when you’re either the last person standing, or have struck a diplomatic alliance of undisputable pwnage with all players.
The Map:
http://i497.photobucket.com/albums/rr335/Chibskininja/WorldDominationMap.png
http://i497.photobucket.com/albums/rr335/Chibskininja/WorldDominationList.png
(Split in two for convenience, map and list)
Region Bonuses:
A (USA) - 10
B (Canada) - 10
C (Central America) - 10
D (South America) - 10
E (Pacific Polynesia) - 5
F (Europe) - 14
G (North Africa) - 12
H (Sub-Saharan Africa) - 15
I (Middle-East) - 5
J (Central Asia) - 10
K (Russia) - 20
L (Far East) - 12
M (China) - 8
N (Oceania) - 10
O (Antarctic/Greenland) - 10
SIGNUP SHEET
Country Name:
Country Colour:
Headquarters:
Backup HQ:
Feel free to append anything else, like flags, signature weapons, whatever.
It'll be a lot more.. amusing, if not fun.. if you do some kind of vague RP in your orders, too. For the japes.
We'll start once there are at least 6 players. More if there's a lot of interest.
Last edited by Angewomon on Sat Jun 05, 2010 10:53 am; edited 2 times in total












